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API > API/Plugins > API/Plugins/DaySequence
| Name | UDaySequenceConditionTag |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceConditionTag.h |
| Include Path | #include "DaySequenceConditionTag.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, Const)
class UDaySequenceConditionTag : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDaySequenceConditionTag
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnConditionValueChanged | TMulticastDelegate_NoParams< void > | DaySequenceConditionTag.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedEvalResult | TOptional< bool > | This is an optional because it is unset until the first time BroadcastOnConditionValueChanged is called. | DaySequenceConditionTag.h | |
| OnConditionValueChanged | FOnConditionValueChanged | DaySequenceConditionTag.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Evaluate() |
Evaluates a preconfigured boolean condition. | DaySequenceConditionTag.h |
|
FString GetConditionName() |
DaySequenceConditionTag.h | ||
EDaySequenceConditionTagInitializationPhase GetInitializationPhase() |
DaySequenceConditionTag.h | ||
FOnConditionValueChanged & GetOnConditionValueChanged() |
DaySequenceConditionTag.h | ||
virtual UWorld * GetWorld() |
DaySequenceConditionTag.h | ||
void Initialize () |
This needs to be called before this condition is expected to function properly. | DaySequenceConditionTag.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastOnConditionValueChanged () |
Derived classes should call this function to notify listeners that the underlying condition may have changed. | DaySequenceConditionTag.h |
|
void SetupOnConditionValueChanged () |
Derived classes should override this function if the condition being evaluated is associated with external delegates which are broadcast when the condition may change. | DaySequenceConditionTag.h |
|