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API > API/Plugins > API/Plugins/DaySequence
| Name | FDaySequenceTime |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceTime.h |
| Include Path | #include "DaySequenceTime.h" |
Syntax
USTRUCT ()
struct FDaySequenceTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDaySequenceTime
(
int32 InHours, |
DaySequenceTime.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SecondsPerHour | float | DaySequenceTime.h | |
| SecondsPerMinute | float | DaySequenceTime.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hours | int32 | DaySequenceTime.h | ||
| Minutes | int32 | DaySequenceTime.h | ||
| Seconds | int32 | DaySequenceTime.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ToHours() |
DaySequenceTime.h | ||
float ToSeconds() |
DaySequenceTime.h | ||
FString ToString
(
bool bForceSignDisplay |
DaySequenceTime.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDaySequenceTime FromHours
(
float InHours |
DaySequenceTime.h | ||
static FDaySequenceTime FromSeconds
(
float InSeconds |
DaySequenceTime.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDaySequenceTime& RHS |
DaySequenceTime.h | ||
bool operator==
(
const FDaySequenceTime& RHS |
DaySequenceTime.h |