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Movie scene spawn register that knows how to handle spawning objects (actors) for a DaySequence
| Name | FDaySequenceSpawnRegister |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceSpawnRegister.h |
| Include Path | #include "DaySequenceSpawnRegister.h" |
Syntax
class FDaySequenceSpawnRegister : public FMovieSceneSpawnRegister
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FMovieSceneSpawnRegister → FDaySequenceSpawnRegister
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDaySequenceSpawnRegister() |
DaySequenceSpawnRegister.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
~ FMovieSceneSpawnRegister interface | DaySequenceSpawnRegister.h |
Overridden from FMovieSceneSpawnRegister
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSpawnObject
(
UClass* InClass |
DaySequenceSpawnRegister.h | ||
virtual void DestroySpawnedObject
(
UObject& Object, |
DaySequenceSpawnRegister.h |