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API > API/Plugins > API/Plugins/DaySequence
This provides methods for determining if this debug entry should be shown and for getting a pointer to the debug data. Anything (Currently only DaySequenceModifierComponents) can submit one of these entries to a DaySequenceActor. The debug data can be printed in play with the command "showdebug DaySequence" if ShowCondition evaluates to true.
| Name | FDaySequenceDebugEntry |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceActor.h |
| Include Path | #include "DaySequenceActor.h" |
Syntax
struct FDaySequenceDebugEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDaySequenceDebugEntry
(
FShowDebugDataConditionFunction InShowCondition, |
DaySequenceActor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetDebugDataFunction | TFunction< TSharedPtr< TMap< FString, FString > >()> | DaySequenceActor.h | |
| FShowDebugDataConditionFunction | TFunction< bool()> | DaySequenceActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GetData | FGetDebugDataFunction | DaySequenceActor.h | ||
| ShowCondition | FShowDebugDataConditionFunction | DaySequenceActor.h |