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API > API/Plugins > API/Plugins/DaySequence > API/Plugins/DaySequence/FDaySequenceBindingReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction only used for serialization | DaySequenceBindingReference.h | ||
FDaySequenceBindingReference
(
UObject* InObject, |
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor) | DaySequenceBindingReference.h |
FDaySequenceBindingReference()
Description
Default construction only used for serialization
| Name | FDaySequenceBindingReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceBindingReference.h |
| Include Path | #include "DaySequenceBindingReference.h" |
FDaySequenceBindingReference()
FDaySequenceBindingReference(UObject , UObject )
Description
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)
| Name | FDaySequenceBindingReference |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceBindingReference.h |
| Include Path | #include "DaySequenceBindingReference.h" |
| Source | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Private/DaySequenceBindingReference.cpp |
FDaySequenceBindingReference
(
UObject * InObject,
UObject * InContext
)