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API > API/Plugins > API/Plugins/DaySequence
| Name | ADaySequenceModifierVolume |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/Actors/DaySequenceModifierVolume.h |
| Include Path | #include "Actors/DaySequenceModifierVolume.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class ADaySequenceModifierVolume : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ADaySequenceModifierVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADaySequenceModifierVolume
(
const FObjectInitializer& Init |
Actors/DaySequenceModifierVolume.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorSpawnedHandle | FDelegateHandle | Actors/DaySequenceModifierVolume.h | ||
| AdditionalPlayers | TMap< TObjectPtr< APlayerController >, TObjectPtr< UDaySequenceModifierComponent > > | Transient modifier components associated with additional local players (primarily for split screen support) | Actors/DaySequenceModifierVolume.h |
|
| bEnableSplitscreenSupport | bool | Actors/DaySequenceModifierVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnDaySequenceActorBound
(
ADaySequenceActor* InActor |
Actors/DaySequenceModifierVolume.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindToDaySequenceActor() |
Binds all modifier components to the world's current Day Sequence Actor. | Actors/DaySequenceModifierVolume.h | |
void CreatePlayer
(
APlayerController* InPC |
Initializes a modifier component for this player controller. | Actors/DaySequenceModifierVolume.h | |
void DaySequenceActorSetup() |
Wrapper for SetupDaySequenceSubsystemCallbacks and BindToDaySequenceActor. | Actors/DaySequenceModifierVolume.h | |
void Deinitialize() |
Actors/DaySequenceModifierVolume.h | ||
void Initialize() |
Primary initialization entry point to clarify initialization control flow and to consolidate editor and runtime initialization. | Actors/DaySequenceModifierVolume.h | |
void SetupDaySequenceSubsystemCallbacks() |
Registers a callback that calls BindToDaySequenceActor when the world's current Day Sequence Actor changes. | Actors/DaySequenceModifierVolume.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Actors/DaySequenceModifierVolume.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Actors/DaySequenceModifierVolume.h | ||
virtual void OnConstruction
(
const FTransform& Transform |
Actors/DaySequenceModifierVolume.h |