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API > API/Plugins > API/Plugins/DaySequence
A self-registering Day Sequence Actor with a simple set of lighting components (some of which are optional). Can be used as-is or extended by derived classes (see ASunPositionDaySequenceActor).
| Name | ABaseDaySequenceActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/Actors/BaseDaySequenceActor.h |
| Include Path | #include "Actors/BaseDaySequenceActor.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, HideCategories=(Tags, Networking, LevelInstance))
class ABaseDaySequenceActor : public ADaySequenceActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → ADaySequenceActor → ABaseDaySequenceActor
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ABaseDaySequenceActor
(
const FObjectInitializer& Init |
Actors/BaseDaySequenceActor.h |
Functions
Public
Protected
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
BeginPlay and OnConstruction overrides auto-register this actor with the DaySequenceSubsystem. | Actors/BaseDaySequenceActor.h | |
virtual void OnConstruction
(
const FTransform& Transform |
Actors/BaseDaySequenceActor.h |