Navigation
API > API/Plugins > API/Plugins/DatasmithInterchangeScripting
References
| Module | DatasmithInterchangeScripting |
| Header | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchangeScripting/Public/DatasmithInterchangeScripting.h |
| Include | #include "DatasmithInterchangeScripting.h" |
Syntax
USTRUCT&40;BlueprintType, Experimental&41;
struct FDatasmithInterchangeImportContext
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USceneComponent > | Anchor | If not null, the resulting ADatasmithSceneActor will be parented to the Anchor | |
| FString | AssetPath | Path of content folder where to store created assets | |
| bool | bAsync | If true, the import will be asynchronous | |
| TArray< TObjectPtr< UObject > > | ImportOptions | ||
| FDatasmithStaticMeshImportOptions | StaticMeshOptions |
Constructors
| Type | Name | Description | |
|---|---|---|---|