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API > API/Plugins > API/Plugins/DatasmithInterchange > API/Plugins/DatasmithInterchange/UInterchangeDatasmithSceneFactor-
- UInterchangeFactoryBase::SetupObject_GameThread()
- UInterchangeDatasmithSceneFactory::SetupObject_GameThread()
References
| Module | DatasmithInterchange |
| Header | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithSceneFactory.h |
| Include | #include "InterchangeDatasmithSceneFactory.h" |
| Source | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Private/InterchangeDatasmithSceneFactory.cpp |
virtual void SetupObject_GameThread
&40;
const FSetupObjectParams & Arguments
&41;
Remarks
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObject have been imported.
- This function is called when starting the pre completion task (before PostEditChange is called for the asset).