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API > API/Plugins > API/Plugins/DatasmithInterchange > API/Plugins/DatasmithInterchange/UInterchangeDatasmithPipeline
- UInterchangePipelineBase::ExecutePostImportPipeline()
- UInterchangeDatasmithPipeline::ExecutePostImportPipeline()
References
| Module | DatasmithInterchange |
| Header | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithPipeline.h |
| Include | #include "InterchangeDatasmithPipeline.h" |
| Source | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Private/InterchangeDatasmithPipeline.cpp |
virtual void ExecutePostImportPipeline
&40;
const UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const FString & NodeKey,
UObject &42; CreatedAsset,
bool bIsAReimport
&41;
Remarks
This function is called after the unreal asset is completely import and PostEditChange was called. : Some unreal assets have asynchronous build, its possible they are still compiling.