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API > API/Plugins > API/Plugins/DatasmithInterchange
| Name | UInterchangeDatasmithAreaLightNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Enterprise/DatasmithInterchange/Source/DatasmithInterchange/Public/InterchangeDatasmithAreaLightNode.h |
| Include Path | #include "InterchangeDatasmithAreaLightNode.h" |
Syntax
UCLASS (BlueprintType, Experimental)
class UInterchangeDatasmithAreaLightNode : public UInterchangeLightNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeBaseLightNode → UInterchangeLightNode → UInterchangeDatasmithAreaLightNode
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Macro_CustomColorKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomDimensionsKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomLightShapeKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomLightTypeKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomSourceLengthKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomSourceRadiusKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomSpotlightInnerAngleKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h | |
| Macro_CustomSpotlightOuterAngleKey | UE::Interchange::FAttributeKey | InterchangeDatasmithAreaLightNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomColor
(
FLinearColor& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomDimensions
(
FVector2D& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomLightShape
(
EDatasmithAreaLightActorShape& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
|
|
bool GetCustomLightType
(
EDatasmithAreaLightActorType& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomSourceLength
(
float& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomSourceRadius
(
float& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomSpotlightInnerAngle
(
float& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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bool GetCustomSpotlightOuterAngle
(
float& AttributeValue |
InterchangeDatasmithAreaLightNode.h |
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|
bool SetCustomColor
(
const FLinearColor& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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|
bool SetCustomDimensions
(
const FVector2D& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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|
bool SetCustomLightShape
(
const EDatasmithAreaLightActorShape& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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bool SetCustomLightType
(
const EDatasmithAreaLightActorType& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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bool SetCustomSourceLength
(
const float& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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bool SetCustomSourceRadius
(
const float& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
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bool SetCustomSpotlightInnerAngle
(
const float& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
|
|
bool SetCustomSpotlightOuterAngle
(
const float& AttributeValue, |
InterchangeDatasmithAreaLightNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeDatasmithAreaLightNode.h |