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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/UDatasmithTexturePipeline
- UInterchangePipelineBase::ExecutePipeline()
- UDatasmithTexturePipeline::ExecutePipeline()
References
| Module | DatasmithImporter |
| Header | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithTextureImporter.h |
| Include | #include "DatasmithTextureImporter.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithTextureImporter.cpp |
virtual void ExecutePipeline
&40;
UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const TArray< UInterchangeSourceData &42; > & SourceDatas
&41;
Remarks
This function is called after the translation is done. It should create any factory node representing unreal assets to be imported by the factories