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API > API/Plugins > API/Plugins/DatasmithImporter
| Name | UDatasmithTextureElement |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
Syntax
UCLASS ()
class UDatasmithTextureElement : public UDatasmithObjectElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectElement → UDatasmithTextureElement
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextureElemement | TWeakPtr< IDatasmithTextureElement > | ObjectElements/DatasmithUObjectElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAllowResize() |
Get allow texture resizing | ObjectElements/DatasmithUObjectElements.h |
|
EDatasmithColorSpace GetColorSpace() |
Gets the color space of the texture | ObjectElements/DatasmithUObjectElements.h |
|
TWeakPtr< IDatasmithTextureElement > GetDatasmithTextureElement() |
ObjectElements/DatasmithUObjectElements.h | ||
| Get texture filename | ObjectElements/DatasmithUObjectElements.h |
|
|
float GetRGBCurve() |
Get texture gamma <= 0 for auto | ObjectElements/DatasmithUObjectElements.h |
|
EDatasmithTextureMode GetTextureMode() |
Get texture usage | ObjectElements/DatasmithUObjectElements.h |
|
void SetAllowResize
(
bool bAllowResize |
Set allow texture resizing | ObjectElements/DatasmithUObjectElements.h |
|
void SetColorSpace
(
EDatasmithColorSpace Option |
Sets the color space of the texture | ObjectElements/DatasmithUObjectElements.h |
|
void SetDatasmithTextureElement
(
const TSharedPtr< IDatasmithTextureElement >& InElement |
ObjectElements/DatasmithUObjectElements.h | ||
void SetFile
(
const FString& File |
Set texture filename | ObjectElements/DatasmithUObjectElements.h |
|
void SetRGBCurve
(
float InRGBCurve |
Set texture gamma <= 0 for auto | ObjectElements/DatasmithUObjectElements.h |
|
void SetTextureMode
(
EDatasmithTextureMode Mode |
Set texture usage | ObjectElements/DatasmithUObjectElements.h |
|
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid() |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h |
Protected
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< IDatasmithElement > GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. | ObjectElements/DatasmithUObjectElements.h |