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API > API/Plugins > API/Plugins/DatasmithImporter
| Name | UDatasmithStaticMeshBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h |
| Include Path | #include "DatasmithBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="DatasmithStaticMeshLibrary"))
class UDatasmithStaticMeshBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDatasmithStaticMeshBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeLightmapResolution
(
const TArray< UObject* >& Objects, |
Sets the proper lightmap resolution to get the desired lightmap density ratio | DatasmithBlueprintLibrary.h |
|
static void ComputeLightmapResolution
(
const TMap< UStaticMesh*, TSet< UStaticMeshComponent* > >& StaticMeshMap, |
DatasmithBlueprintLibrary.h | ||
static int32 ComputeLightmapResolution
(
UStaticMesh* StaticMesh, |
DatasmithBlueprintLibrary.h | ||
| Setup the Lightmap UVs settings to enable or disable the lightmap generation on the static meshes found in the Assets list | DatasmithBlueprintLibrary.h |
|