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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/UDatasmithSceneElementBase
Description
Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done. Notice that if a HDRI environment is used this gets disabled.
| Name | GetUsePhysicalSky |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
UFUNCTION (BlueprintCallable, Category="Datasmith | Scene")
bool GetUsePhysicalSky() const