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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/UDatasmithSceneElement
References
| Module | DatasmithImporter |
| Header | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h |
| Include | #include "DatasmithBlueprintLibrary.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Datasmith"&41;
static UDatasmithSceneElement &42; GetExistingDatasmithScene
&40;
const FString & AssetPath
&41;
Remarks
Open an existing DatasmithScene asset file from disk. The opened DatasmithScene, that can be modified and can be reimported.
Parameters
| Name | Description |
|---|---|
| AssetPath | Path of the DFatasmithScene asset (eg. "/Game/MyAsset") |