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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/UDatasmithCustomActorElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid () |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h | |
bool IsElementValid
(
const TWeakPtr< IDatasmithKeyValueProperty >& Element |
ObjectElements/DatasmithUObjectElements.h |
IsElementValid()
Description
Is the Element still valid for the Datasmith Scene
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp |
virtual bool IsElementValid() const
IsElementValid(const TWeakPtr< IDatasmithKeyValueProperty > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithKeyValueProperty > & Element
) const