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UDatasmithBasePropertyCaptureElement
| Name | UDatasmithBasePropertyCaptureElement |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
Syntax
UCLASS ()
class UDatasmithBasePropertyCaptureElement : public UDatasmithObjectElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectElement → UDatasmithBasePropertyCaptureElement
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakPtr< IDatasmithBasePropertyCaptureElement > GetBasePropertyCaptureElement() |
ObjectElements/DatasmithUObjectElements.h | ||
EDatasmithPropertyCategory GetCategory() |
Gets the category of this property capture | ObjectElements/DatasmithUObjectElements.h |
|
FString GetPropertyPath() |
Gets the path used when attempting to capture a generic property | ObjectElements/DatasmithUObjectElements.h |
|
void SetCategory
(
EDatasmithPropertyCategory Category |
Sets the category of this property capture | ObjectElements/DatasmithUObjectElements.h |
|
void SetPropertyPath
(
const FString& Path |
Sets the path used when attempting to capture a generic property | ObjectElements/DatasmithUObjectElements.h |
|
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid() |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h |
Protected
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< IDatasmithElement > GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. | ObjectElements/DatasmithUObjectElements.h |