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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/ObjectElements > API/Plugins/DatasmithImporter/ObjectElements/UDatasmithObjectElement
- UDatasmithObjectElement::IsElementValid()
- UDatasmithActorBindingElement::IsElementValid()
- UDatasmithBaseMaterialElement::IsElementValid()
- UDatasmithBasePropertyCaptureElement::IsElementValid()
- UDatasmithCameraActorElement::IsElementValid()
- UDatasmithCustomActorElement::IsElementValid()
- UDatasmithKeyValueProperty::IsElementValid()
- UDatasmithLevelVariantSetsElement::IsElementValid()
- UDatasmithLightActorElement::IsElementValid()
- UDatasmithMaterialIDElement::IsElementValid()
- UDatasmithMeshActorElement::IsElementValid()
- UDatasmithMeshElement::IsElementValid()
- UDatasmithMetaDataElement::IsElementValid()
- UDatasmithPostProcessElement::IsElementValid()
- UDatasmithTextureElement::IsElementValid()
- UDatasmithVariantElement::IsElementValid()
- UDatasmithVariantSetElement::IsElementValid()
References
| Module | DatasmithImporter |
| Header | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include | #include "ObjectElements/DatasmithUObjectElements.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp |
UFUNCTION (BlueprintCallable, Category="Datasmith | Element")
virtual bool IsElementValid() const
Remarks
Is the Element still valid for the Datasmith Scene