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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/ObjectElements > API/Plugins/DatasmithImporter/ObjectElements/UDatasmithMeshActorElement
References
| Module | DatasmithImporter |
| Header | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include | #include "ObjectElements/DatasmithUObjectElements.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp |
UFUNCTION (BlueprintCallable, Category="Datasmith | Element")
void SetStaticMeshPathName
(
const FString & InStaticMeshName
)
Remarks
Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene