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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/FDatasmithImporterUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ObjectType * FindAsset
(
const FDatasmithAssetsImportContext& AssetsContext, |
Finds a UStaticMesh, UTexture or UMaterialInterface. | Utility/DatasmithImporterUtils.h | |
static UTexture * FindAsset
(
const FDatasmithAssetsImportContext& AssetsContext, |
Utility/DatasmithImporterUtils.h |
FindAsset(const FDatasmithAssetsImportContext &, const TCHAR *)
Description
Finds a UStaticMesh, UTexture or UMaterialInterface. Relative paths are resolved based on the AssetsContext. Absolute paths are sent through FDatasmithImporterUtils::FindObject.
| Name | FindAsset |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/Utility/DatasmithImporterUtils.h |
| Include Path | #include "Utility/DatasmithImporterUtils.h" |
template<typename ObjectType>
static ObjectType * FindAsset
(
const FDatasmithAssetsImportContext & AssetsContext,
const TCHAR * ObjectPathName
)
FindAsset(const FDatasmithAssetsImportContext &, const TCHAR *)
| Name | FindAsset |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/Utility/DatasmithImporterUtils.h |
| Include Path | #include "Utility/DatasmithImporterUtils.h" |
template<>
static UTexture * FindAsset
(
const FDatasmithAssetsImportContext & AssetsContext,
const TCHAR * ObjectPathName
)