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API > API/Plugins > API/Plugins/DatasmithImporter
| Name | FDatasmithImportFactoryCreateFileResult |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h |
| Include Path | #include "DatasmithBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FDatasmithImportFactoryCreateFileResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithImportFactoryCreateFileResult() |
DatasmithBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportSucceed | bool | DatasmithBlueprintLibrary.h |
|
|
| ImportedActors | TArray< TObjectPtr< class AActor > > | List of all created actors if user requires to use multiple actors. | DatasmithBlueprintLibrary.h |
|
| ImportedMeshes | TArray< TObjectPtr< class UObject > > | Meshes created during the import process | DatasmithBlueprintLibrary.h |
|
| Scene | TObjectPtr< UDatasmithScene > | DatasmithBlueprintLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillFromImportContext
(
const FDatasmithImportContext& ImportContext |
DatasmithBlueprintLibrary.h |