Navigation
API > API/Plugins > API/Plugins/DatasmithImporter
| Name | FDatasmithActorImportContext |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithImportContext.h |
| Include Path | #include "DatasmithImportContext.h" |
Syntax
struct FDatasmithActorImportContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithActorImportContext
(
UWorld* World |
DatasmithImportContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentTargetedScene | ADatasmithSceneActor * | The targeted scene that the importer is currently finalizing | DatasmithImportContext.h | |
| FinalSceneActors | TSet< ADatasmithSceneActor * > | The targeted scene actors for the finalize | DatasmithImportContext.h | |
| FinalWorld | TObjectPtr< UWorld > | DatasmithImportContext.h | ||
| ImportSceneActor | TObjectPtr< ADatasmithSceneActor > | The Scene actor on which the actors will be imported | DatasmithImportContext.h | |
| ImportWorld | TObjectPtr< UWorld > | DatasmithImportContext.h | ||
| NonImportedDatasmithActors | TSet< FName > | List of the datasmith actor element id that aren't imported because of the imports settings | DatasmithImportContext.h | |
| UniqueNameProvider | FDatasmithActorUniqueLabelProvider | DatasmithImportContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Init() |
DatasmithImportContext.h |