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API > API/Plugins > API/Plugins/DatasmithFBXTranslator > API/Plugins/DatasmithFBXTranslator/FDatasmithFBXSceneProcessor
References
| Module | DatasmithFBXTranslator |
| Header | /Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXSceneProcessor.h |
| Include | #include "DatasmithFBXSceneProcessor.h" |
void SplitCameraNodes()
Remarks
Split camera nodes into a parent that is a simple actor and a child camera actor. This because VRED has the convention that cameras shoot toward -Z, while they shoot toward +X in Unreal. Since we also can animate those camera nodes (needing a BP_VREDAnimNode), we need to split these camera nodes