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API > API/Plugins > API/Plugins/DatasmithDispatcher
| Name | FNetworkNode |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h |
| Include Path | #include "DatasmithDispatcherNetworking.h" |
Syntax
class FNetworkNode
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNetworkNode() |
DatasmithDispatcherNetworking.h |
Structs
| Name | Remarks |
|---|---|
| FMessage |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DatasmithDispatcherNetworking.h | ||
bool ReceiveMessage
(
TArray< uint8 >& OutBuffer, |
Receive a byte buffer as an atomic message returns true when a message is fetched. | DatasmithDispatcherNetworking.h | |
bool SendMessage
(
const TArray< uint8 >& Buffer, |
Send a byte buffer as an atomic message returns true when a message is successfully sent | DatasmithDispatcherNetworking.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CloseSocket
(
FSocket*& Socket |
DatasmithDispatcherNetworking.h | ||
| DatasmithDispatcherNetworking.h | |||
bool IsConnected() |
DatasmithDispatcherNetworking.h |