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Unreal Engine C++ API Reference > Plugins > DatasmithContentEditor > IDataprepImporterInterface
References
Module | DatasmithContentEditor |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContentEditor/Public/DatasmithContentEditorModule.h |
Include | #include "DatasmithContentEditorModule.h" |
bool Initialize
&40;
const FString & Namespace,
UWorld &42; ImportWorld,
UDatasmithScene &42; DatasmithScene
&41;
Parameters
Name | Description |
---|---|
Namespace | The namespace in which to generate asset's unique ids. |
ImportWorld | The destination world that we will spawn the actors in. |
DatasmithScene | The DatasmithScene that we will apply the data prep pipeline on. |