Navigation
API > API/Plugins > API/Plugins/DatasmithContentEditor
DATAPREP_TODO: Temporary interface to emulate future workflow. Interface to trigger build world and 'finalize' from data prep editor.
| Name | IDataprepImporterInterface |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContentEditor/Public/DatasmithContentEditorModule.h |
| Include Path | #include "DatasmithContentEditorModule.h" |
Syntax
class IDataprepImporterInterface
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDataprepImporterInterface() |
DatasmithContentEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildWorld
(
TArray< TWeakObjectPtr< UObject > >& OutAssets |
DatasmithContentEditorModule.h | ||
bool FinalizeAssets
(
const TArray< TWeakObjectPtr< UObject > >& Assets |
DatasmithContentEditorModule.h | ||
TSubclassOf< class UDatasmithSceneImportData > GetAssetImportDataClass() |
DatasmithContentEditorModule.h | ||
bool Initialize
(
const FString& Namespace, |
DatasmithContentEditorModule.h | ||
bool SetFinalWorld
(
UWorld* FinalWorld |
DatasmithContentEditorModule.h |