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API > API/Plugins > API/Plugins/DatasmithContent
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetUserData
- UDatasmithAssetUserData
References
| Module | DatasmithContent |
| Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h |
| Include | #include "DatasmithAssetUserData.h" |
Syntax
UCLASS&40;BlueprintType, Meta&61;&40;ScriptName&61;"DatasmithUserData", DisplayName&61;"Datasmith User Data"&41;&41;
class UDatasmithAssetUserData : public UAssetUserData
Remarks
Asset user data that can be used with Datasmith on Actors and other objects
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FName, FString > | MetaData | ||
| TMap< TSubclassOf< class UDatasmithObjectTemplate >, TObjectPtr< UDatasmithObjectTemplate > > | ObjectTemplates |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDatasmithAssetUserData * | GetDatasmithUserData
(
UObject* Object |
||
| FString | GetDatasmithUserDataValueForKey
(
UObject* Object, |
||
| TArray< FString > | GetDatasmithUserDataValuesForKey
(
UObject* Object, |
||
| bool | SetDatasmithUserDataValueForKey
(
UObject* Object, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Called during async load to determine if PostLoad can be called on the loading thread. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Typedefs
| Name | Description |
|---|---|
| FMetaDataContainer | Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information. |
Constants
| Name | Description |
|---|---|
| UniqueIdMetaDataKey | Meta data keys for Datasmith objects. |