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API > API/Plugins > API/Plugins/DatasmithContent
Asset user data that can be used with Datasmith on Actors and other objects
Name
UDatasmithAssetUserData
Type
class
Header File
/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h
Include Path
#include "DatasmithAssetUserData.h"
Syntax
UCLASS (MinimalAPI, BlueprintType,
Meta=(ScriptName="DatasmithUserData", DisplayName="Datasmith User Data"))
class UDatasmithAssetUserData : public UAssetUserData
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Inheritance Hierarchy
Typedefs
Name
Type
Remarks
Include Path
FMetaDataContainer
TMap < FName , FString >
Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information.
DatasmithAssetUserData.h
Constants
Name
Type
Remarks
Include Path
UniqueIdMetaDataKey
const TCHAR *
Meta data keys for Datasmith objects.
DatasmithAssetUserData.h
Variables
Public
Functions
Public
Overridden from UObject
Name
Remarks
Include Path
Unreal Specifiers
virtual bool IsPostLoadThreadSafe()
DatasmithAssetUserData.h
DatasmithAssetUserData.h
Static
Name
Remarks
Include Path
Unreal Specifiers
DatasmithAssetUserData.h
static FString GetDatasmithUserDataValueForKey
(
UObject * Object,
FName Key,
bool bPartialMatchKey
)
DatasmithAssetUserData.h
DatasmithAssetUserData.h
static bool SetDatasmithUserDataValueForKey
(
UObject * Object,
FName Key,
const FString & Value
)
DatasmithAssetUserData.h