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Hold template informations common to all AActors.
| Name | UDatasmithActorTemplate |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithActorTemplate.h |
| Include Path | #include "ObjectTemplates/DatasmithActorTemplate.h" |
Syntax
UCLASS (MinimalAPI)
class UDatasmithActorTemplate : public UDatasmithObjectTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectTemplate → UDatasmithActorTemplate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDatasmithActorTemplate() |
ObjectTemplates/DatasmithActorTemplate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layers | TSet< FName > | Layers this actor belongs to. (see AActor::Layers) | ObjectTemplates/DatasmithActorTemplate.h | |
| Tags | TSet< FName > | Tags on this actor. (see AActor::Tags) | ObjectTemplates/DatasmithActorTemplate.h |
Functions
Public
Overridden from UDatasmithObjectTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const UDatasmithObjectTemplate* Other |
Returns if this template equals another template of the same type. | ObjectTemplates/DatasmithActorTemplate.h | |
virtual void Load
(
const UObject* Source |
Fills this template properties with the values from the Source object. | ObjectTemplates/DatasmithActorTemplate.h | |
| Updates the Destination object with the values stored in the object template | ObjectTemplates/DatasmithActorTemplate.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Helper function to get the typed Actor from either a component or an actor | ObjectTemplates/DatasmithActorTemplate.h | ||
| ObjectTemplates/DatasmithActorTemplate.h |