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API > API/Plugins > API/Plugins/DatasmithContent
| Name | FDatasmithMeshBuildSettingsTemplate |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithStaticMeshTemplate.h |
| Include Path | #include "ObjectTemplates/DatasmithStaticMeshTemplate.h" |
Syntax
USTRUCT ()
struct FDatasmithMeshBuildSettingsTemplate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithMeshBuildSettingsTemplate() |
ObjectTemplates/DatasmithStaticMeshTemplate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGenerateLightmapUVs | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bRecomputeNormals | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bRecomputeTangents | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bRemoveDegenerates | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bUseFullPrecisionUVs | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bUseHighPrecisionTangentBasis | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| bUseMikkTSpace | uint8 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| DstLightmapIndex | int32 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| MinLightmapResolution | int32 | ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
| SrcLightmapIndex | int32 | ObjectTemplates/DatasmithStaticMeshTemplate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FMeshBuildSettings* Destination, |
ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
bool Equals
(
const FDatasmithMeshBuildSettingsTemplate& Other |
ObjectTemplates/DatasmithStaticMeshTemplate.h | ||
void Load
(
const FMeshBuildSettings& Source |
ObjectTemplates/DatasmithStaticMeshTemplate.h |