| AssetOptions |
FDatasmithAssetImportOptions |
|
DatasmithImportOptions.h |
- BlueprintReadWrite
- AdvancedDisplay
- Category=Process
- Meta=(ShowOnlyInnerProperties)
|
| bIncludeAnimation |
bool |
Specifies whether or not to import animations |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category=Process
- Meta=(DisplayName="Animations")
|
| bIncludeCamera |
bool |
Specifies whether or not to import cameras |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category=Process
- Meta=(DisplayName="Cameras")
|
| bIncludeGeometry |
bool |
Specifies whether or not to import geometry |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category=Process
- Meta=(DisplayName="Geometry")
|
| bIncludeLight |
bool |
Specifies whether or not to import lights |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category=Process
- Meta=(DisplayName="Lights")
|
| bIncludeMaterial |
bool |
Specifies whether or not to import materials and textures |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category=Process
- Meta=(DisplayName="Materials & Textures")
|
| SceneHandling |
EDatasmithImportScene |
Specifies where to put the content |
DatasmithImportOptions.h |
- BlueprintReadWrite
- Category=Import
- Transient
|
| StaticMeshOptions |
FDatasmithStaticMeshImportOptions |
|
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category=Process
- Meta=(ShowOnlyInnerProperties)
|