Navigation
API > API/Plugins > API/Plugins/DatasmithContent > API/Plugins/DatasmithContent/FDatasmithCustomActionManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UDatasmithCustomActionBase * > GetApplicableActions
(
const TArray< FAssetData >& SelectedAssets |
DatasmithCustomAction.h | ||
TArray< UDatasmithCustomActionBase * > GetApplicableActions
(
const TArray< AActor* >& SelectedActors |
DatasmithCustomAction.h |
GetApplicableActions(const TArray< FAssetData > &)
| Name | GetApplicableActions |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithCustomAction.h |
| Include Path | #include "DatasmithCustomAction.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Private/DatasmithCustomAction.cpp |
TArray < UDatasmithCustomActionBase * > GetApplicableActions
(
const TArray < FAssetData > & SelectedAssets
)
GetApplicableActions(const TArray< AActor * > &)
| Name | GetApplicableActions |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithCustomAction.h |
| Include Path | #include "DatasmithCustomAction.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Private/DatasmithCustomAction.cpp |
TArray < UDatasmithCustomActionBase * > GetApplicableActions
(
const TArray < AActor * > & SelectedActors
)