enum EDatasmithImportScene
{
UMETA =(DisplayName = "Create New Level", ToolTip = "Create a new Level and spawn the actors after the import."),
UMETA =(DisplayName = "Merge to Current Level", ToolTip = "Use the current Level to spawn the actors after the import."),
UMETA =(DisplayName = "Assets Only", ToolTip = "Do not modify the Level after import. No actor will be created (including the Blueprint if requested by the ImportHierarchy"),
}