| AttenuationRadius |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(UIMin="8.0", UIMax="16384.0", SliderExponent="5.0")
|
| bUseIESBrightness |
bool |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(DisplayName="Use IES Intensity")
|
| Color |
FLinearColor |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| Dimensions |
FVector2D |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(EditCondition="LightShape != EDatasmithAreaLightActorShape::None")
|
| IESBrightnessScale |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(DisplayName="IES Intensity Scale")
|
| IESTexture |
TObjectPtr< class UTextureLightProfile > |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| Intensity |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| IntensityUnits |
ELightUnits |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| LightShape |
EDatasmithAreaLightActorShape |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| LightType |
EDatasmithAreaLightActorType |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| Mobility |
TEnumAsByte< EComponentMobility::Type > |
|
DatasmithAreaLightActor.h |
- Category=Mobility
- EditAnywhere
- BlueprintReadOnly
|
| Rotation |
FRotator |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| SourceLength |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| SourceRadius |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|
| SpotlightInnerAngle |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(UIMin="1.0", UIMax="80.0", SliderExponent="1.0")
|
| SpotlightOuterAngle |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
- Meta=(UIMin="0.0", UIMax="80.0", SliderExponent="1.0")
|
| Temperature |
float |
|
DatasmithAreaLightActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Light"
|