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Unreal Engine C++ API Reference > Plugins > DataprepLibraries > Fetchers > UDataprepStringActorLabelFetcher
- UDataprepStringFetcher::Fetch_Implementation()
- UDataprepStringActorLabelFetcher::Fetch_Implementation()
References
Module | DataprepLibraries |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringFetcherLibrary.h |
Include | #include "Fetchers/DataprepStringFetcherLibrary.h" |
Source | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Private/Fetchers/DataprepStringFetcherLibrary.cpp |
virtual FString Fetch_Implementation
&40;
const UObject &42; Object,
bool & bOutFetchSucceded
&41; const
Remarks
This function is the same has Fetch, but it's the extension point for an operation defined in c++. It will be called on the fetcher execution. The fetched string
Parameters
Name | Description |
---|---|
Object | The object from which the fetcher should try to retrieve the string |
bOutFetchSucceded | If the fetcher managed to retrieve the string from the object this bool must be set to true |