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API > API/Plugins > API/Plugins/DataprepCore
| |
|
| Name |
UDataprepRecursiveSelectionTransform |
| Type |
class |
| Header File |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepSelectionTransform.h |
| Include Path |
#include "SelectionSystem/DataprepSelectionTransform.h" |
Syntax
UCLASS (Abstract, Blueprintable)
class UDataprepRecursiveSelectionTransform : public UDataprepSelectionTransform
Inheritance Hierarchy
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AllowRecursionLevels |
int32 |
How many times is it allowed to apply another transform on the result. |
SelectionSystem/DataprepSelectionTransform.h |
- EditAnywhere
- Category=SelectionTransform
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void ApplySelectionTransform
(
const TArray< UObject* >& InObjects,
TArray< UObject* >& OutObjects
)
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|
SelectionSystem/DataprepSelectionTransform.h |
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| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
This function is the same has OnExcution, but it's the extension point for an transform defined in c++. |
SelectionSystem/DataprepSelectionTransform.h |
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