Navigation
API > API/Plugins > API/Plugins/DataprepCore
A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions. The producers generate assets and populate a given world. The pipeline modifies the assets and the actors of the given world. Finally, the consumer converts the assets and the given world. An FBX exporter is a possible consumer. This class is an abstract modeling the data preparation pipeline.
| Name | UDataprepRecipeInterface |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h |
| Include Path | #include "DataprepAssetInterface.h" |
Syntax
UCLASS (Abstract, BlueprintType)
class UDataprepRecipeInterface : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataprepRecipeInterface
Classes
| Name | Remarks |
|---|---|
| FOnDataprepRecipeChanged | Allow an observer to be notified when when the recipe has changed |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataprepRecipeInterface::FOnDataprepRecipeChanged TBaseMulticastDelegate_NoParams GetOnChanged() |
DataprepAssetInterface.h |