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Unreal Engine C++ API Reference > Plugins > DataprepCore > UDataprepEditingOperation
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h |
Include | #include "DataprepOperation.h" |
Source | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepOperation.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Dataprep &124; Editing Operation"&41;
AActor &42; CreateActor
&40;
UClass &42; ActorClass,
const FString & ActorName
&41;
Remarks
Add an actor to the Dataprep's transient world and action's working set The actor newly created
Parameters
Name | Description |
---|---|
ActorClass | Class of the actor to create |
ActorName | Name of the actor to create. Name collision will be performed before naming the asset |