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A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline
| Name | UDataprepAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetUserData.h |
| Include Path | #include "DataprepAssetUserData.h" |
Syntax
UCLASS (BlueprintType, Meta=(ScriptName="DataprepUserData", DisplayName="Dataprep User Data"))
class UDataprepAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UDataprepAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataprepAssetPtr | TSoftObjectPtr< UDataprepAssetInterface > | Dataprep asset which was used to generate the hosting object | DataprepAssetUserData.h | |
| DataprepOperationPtr | TSoftObjectPtr< UDataprepEditingOperation > | Dataprep operation which was used to generate the hosting object, if applicable | DataprepAssetUserData.h |