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Unreal Engine C++ API Reference > Plugins > DataprepCore > UDataprepAssetInterface
- UObject::PostLoad()
- UDataprepAssetInterface::PostLoad()
- UDataprepAsset::PostLoad()
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h |
Include | #include "DataprepAssetInterface.h" |
Source | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepAssetInterface.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.