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API > API/Plugins > API/Plugins/DataprepCore
| Name | FDataprepParameterizationUtils |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/Parameterization/DataprepParameterizationUtils.h |
| Include Path | #include "Parameterization/DataprepParameterizationUtils.h" |
Syntax
class FDataprepParameterizationUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDataprepParameterizationContext CreateContext
(
TSharedPtr< IPropertyHandle > PropertyHandle, |
Take a already existing parameterization context and create a new version including the handle. | Parameterization/DataprepParameterizationUtils.h | |
static UDataprepAsset * GetDataprepAssetForParameterization
(
UObject* Object |
Grab the dataprep used for the parameterization of the object. | Parameterization/DataprepParameterizationUtils.h | |
static bool IsPropertyChainValid
(
const TArray< FDataprepPropertyLink >& PropertyChain |
Check if a property is chain supported by the dataprep parameterization systems Note that the cached properties of the chain must not be null | Parameterization/DataprepParameterizationUtils.h | |
static TArray< FDataprepPropertyLink > MakePropertyChain
(
TSharedPtr< IPropertyHandle > PropertyHandle |
Take a property handle from the details view and generate the property for the dataprep parameterization | Parameterization/DataprepParameterizationUtils.h | |
static TArray< FDataprepPropertyLink > MakePropertyChain
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Take a Property Changed Event and extract a dataprep property link chain from it | Parameterization/DataprepParameterizationUtils.h |