Navigation
Unreal Engine C++ API Reference > Plugins > DataprepCore
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepContentConsumer.h |
Include | #include "DataprepContentConsumer.h" |
Syntax
struct FDataprepConsumerContext
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< TWeakObjectPtr< UObject > > | Assets | Array of assets the consumer will process |
![]() |
bool | bSilentMode | Indicates the execution of the consumer must be silent This member is true when executed in headless mode |
![]() |
TSharedPtr< IDataprepLogger > | LoggerPtr | Hold onto the logger that the consumer should use to log messages |
![]() |
TSharedPtr< IDataprepProgressReporter > | ProgressReporterPtr | Hold onto the reporter that the consumer should use to report progress |
![]() |
FString | TransientContentFolder | Path to transient content folder where were created |
![]() |
TWeakObjectPtr< UWorld > | WorldPtr | Hold onto the world the consumer will process |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FDataprepConsumerContext & | SetAssets
(
TArray< TWeakObjectPtr< UObject > >& InAssets |
|
![]() |
FDataprepConsumerContext & | SetLogger
(
const TSharedPtr< IDataprepLogger >& InLogger |
|
![]() |
FDataprepConsumerContext & | SetProgressReporter
(
const TSharedPtr< IDataprepProgressReporter >& InProgressReporter |
|
![]() |
FDataprepConsumerContext & | SetSilentMode
(
bool InSilentMode |
|
![]() |
FDataprepConsumerContext & | SetTransientContentFolder
(
const FString& InTransientContentFolder |
|
![]() |
FDataprepConsumerContext & |