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Structure to hold on a producer and its configuration
| Name | FDataprepAssetProducer |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetProducers.h |
| Include Path | #include "DataprepAssetProducers.h" |
Syntax
USTRUCT ()
struct FDataprepAssetProducer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DataprepAssetProducers.h | |||
FDataprepAssetProducer
(
UDataprepContentProducer* InProducer, |
DataprepAssetProducers.h | ||
FDataprepAssetProducer
(
UDataprepContentProducer* InProducer, |
DataprepAssetProducers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | DataprepAssetProducers.h | ||
| Producer | TObjectPtr< UDataprepContentProducer > | DataprepAssetProducers.h | ||
| SupersededBy | int32 | DataprepAssetProducers.h |