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FDataflowPrimitiveNode Base class for nodes that could add a primitive component to the construction scene within the Dataflow graph.
| Name | FDataflowPrimitiveNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowPrimitiveNode.h |
| Include Path | #include "Dataflow/DataflowPrimitiveNode.h" |
Syntax
USTRUCT (Meta=(Experimental))
struct FDataflowPrimitiveNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowPrimitiveNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dataflow/DataflowPrimitiveNode.h | |||
FDataflowPrimitiveNode
(
const UE::Dataflow::FNodeParameters& Param, |
Dataflow/DataflowPrimitiveNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDataflowPrimitiveNode() |
FDataflowNode interface | Dataflow/DataflowPrimitiveNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddPrimitiveComponents
(
const TSharedPtr< const FManagedArrayCollection > RenderCollection, |
Add primitive components to the construction scene | Dataflow/DataflowPrimitiveNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasPrimitives() |
Dataflow/DataflowPrimitiveNode.h | ||
virtual bool IsA
(
FName InType |
Dataflow/DataflowPrimitiveNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
Dataflow/DataflowPrimitiveNode.h |