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API > API/Plugins > API/Plugins/DataflowEnginePlugin
| Name | FDataflowSelectionState |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEnginePlugin/Public/Dataflow/DataflowComponentSelectionState.h |
| Include Path | #include "Dataflow/DataflowComponentSelectionState.h" |
Syntax
class FDataflowSelectionState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowSelectionState
(
EMode InMode |
Dataflow/DataflowComponentSelectionState.h | ||
FDataflowSelectionState
(
const UDataflowComponent* DataflowComponent |
Dataflow/DataflowComponentSelectionState.h |
Structs
| Name | Remarks |
|---|---|
| ObjectID |
Enums
Public
| Name | Remarks |
|---|---|
| EMode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | EMode | Dataflow/DataflowComponentSelectionState.h | ||
| Nodes | TArray< ObjectID > | Dataflow/DataflowComponentSelectionState.h | ||
| Vertices | TArray< int32 > | Dataflow/DataflowComponentSelectionState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Dataflow/DataflowComponentSelectionState.h | ||
void UpdateSelection
(
UDataflowComponent* DataflowComponent |
Dataflow/DataflowComponentSelectionState.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDataflowSelectionState& A |
Dataflow/DataflowComponentSelectionState.h | ||
bool operator==
(
const FDataflowSelectionState& A |
Dataflow/DataflowComponentSelectionState.h |