Navigation
API > API/Plugins > API/Plugins/DataflowEditor
| Name | UDataflowEditorBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowEditorBlueprintLibrary.h |
| Include Path | #include "Dataflow/DataflowEditorBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDataflowEditorBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AddDataflowFromClipboardContent
(
UDataflow* Dataflow, |
Dataflow/DataflowEditorBlueprintLibrary.h |
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| Add a specific node , return the node name | Dataflow/DataflowEditorBlueprintLibrary.h |
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| Connect the output oif a node to the input of another | Dataflow/DataflowEditorBlueprintLibrary.h |
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| Dataflow/DataflowEditorBlueprintLibrary.h |
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