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List of renderable components for a sepcific root actor this class is used by IRenderableType to collect the components to render
| Name | FRenderableComponents |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowRendering/DataflowRenderableComponents.h |
| Include Path | #include "DataflowRendering/DataflowRenderableComponents.h" |
Syntax
struct FRenderableComponents
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderableComponents
(
AActor* InRootActor |
DataflowRendering/DataflowRenderableComponents.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Components | TArray< UPrimitiveComponent * > | DataflowRendering/DataflowRenderableComponents.h | ||
| RootActor | AActor * | DataflowRendering/DataflowRenderableComponents.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a new component of a specific type ( needs to inherit from UPrimitiveComponent ) and add it to the list returns the newly added component so that it can be configured by the caller | DataflowRendering/DataflowRenderableComponents.h | ||
const TArray< UPrimitiveComponent * > & GetComponents() |
DataflowRendering/DataflowRenderableComponents.h |