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API > API/Plugins > API/Plugins/DataflowEditor > API/Plugins/DataflowEditor/FDataflowConstructionScene
| Name | FDebugMesh |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowConstructionScene.h |
| Include Path | #include "Dataflow/DataflowConstructionScene.h" |
Syntax
struct FDebugMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FaceMap | TMap< int32, int32 > | Dataflow/DataflowConstructionScene.h | ||
| ResultMesh | UE::Geometry::FDynamicMesh3 | Dataflow/DataflowConstructionScene.h | ||
| Spatial | UE::Geometry::FDynamicMeshAABBTree3 | Dataflow/DataflowConstructionScene.h | ||
| VertexMap | TMap< int32, int32 > | Dataflow/DataflowConstructionScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build
(
const TArray< TObjectPtr< UDynamicMeshComponent > >& InDynamicMeshComponents |
Dataflow/DataflowConstructionScene.h | ||
void Reset() |
Dataflow/DataflowConstructionScene.h |