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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FValidateAssetsDetails | ||
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FValidateAssetsResults | ||
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FValidateAssetsSettings | ||
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IDataValidationModule | The public interface to this module | |
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UDataValidationChangelist | Changelist abstraction to allow changelist-level data validation | |
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UDataValidationCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | |
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UDataValidationSettings | Implements the settings for Data Validation | |
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UDirtyFilesChangelistValidator | Validates there is no unsaved files in the changelist about to be submitted. | |
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UEditorValidator_Localization | Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. | |
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UEditorValidatorBase | The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset. | |
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UEditorValidatorSubsystem | UEditorValidatorSubsystem manages all the asset validation in the engine. |
Typedefs
Name | Description |
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FSourceControlChangelistPtr |
Enums
Type | Name | Description | |
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EDataValidationUsecase |